KBNK: The Bishop and Knight Checkmate
Overview
1. Example Games with Automatically-Generated Instructions1. Example Games with Automatically-Generated Instructions
Example games containing automatically generated commentary are presented here.
2. The Bishop and Knight Checkmate: Textbook Instructions
Textbook instructions for teaching the KBNK endgame: KBNK textbook instructions (PDF, 1.12 MB).
3. The Hierarchical Model of Ordered Set of Rules
| attribute | description |
|---|---|
| checkmate | deliver checkmate within 5 plies |
| min_area | white king and bishop are on adjacent squares, and constrain black king to only two squares beside the right-coloured corner |
| knight_prepare | white knight is able to attack the square adjacent to the right-coloured corner square in just one move |
| king_area | 8 * the farther diagonal black king can reach from the right-coloured corner + number of squares black king can reach on the farther diagonal |
| wrong_corner_way | 8 * the farther diagonal black king can reach from the right-coloured corner + number of squares black king can reach on the farther diagonal, but only in the direction towards the nearest wrong-coloured corner |
| kdist | distance between the kings |
| mkdist | Manhattan distance between the kings |
| edist | distance between black king and the edge of the board (max=3) |
| ndist | distance between black king and white knight |
| rcdist | distance between black king and right-coloured corner |
| cpdist | distance between white king and the closest square to black king on a straight line between black king and the very center of the board |
| piece_safety | white pieces are not closer to black king then to white king |
| white_king_more_central | white king is no closer to the right-coloured corner than black king, when rcdist < 5, otherwise always true |